Tuesday, 18 November 2014

First Conversion Phase, Update 1

Good evening, readers.

This will be a very short post to keep you appraised of my progress with the Conversion Phase of my first project. At this point, I've only put a couple of hours at most into the project, primarily fiddling with the project settings and scene.

The basic scene is set up in my Unity project, with player and a few placeholder platforms in place. I've used very simple, block-y art for the meantime, just to get the idea of layers of platforms across to the player through some simple colour. I'm using the same pre-made player Prefab that was featured in the Brackeys tutorial; it contains some pre-constructed code, but I'll have to break that down anyway, and it has some nice animations to it to make the game look a little nicer.

I've also got the player jumping on mouse click reasonably well, although there's a lot of work to get done with the movement. I still need to make sure the player jumps towards the mouse pointer, and then affect which layer of terrain they're jumping towards by the pointer's position on the game screen (higher for a more "distant" platform in relation to the camera view, lower for a "closer" platform).



I've thought about adding a vertical beam to each of the platforms, to help sell the player on the sense of movement, but that's more a problem of design than code, so it needs to take a lower priority.


After fixing player movement, I'll need to get the platforms moving towards the left side of the screen, towards the player character, and perhaps implement some degree of random delay between their spawning. That should just be manageable with a single Script without too much difficulty.

Overall, a slow start to the project, but there's plenty of time and I'm confident I know what to do next.


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