Apologies for no update yesterday, I ended up focusing on other work that day, and made very little progress with the C# tutorials. Today, however, oh, such wonderful progress was made!
First of all, triggers for OnCollisionEnter and OnTriggerEnter; whenever one object bumps into another or goes inside a particular space, the function is called. Very useful for a great number of things, including death events, and in Unity surprisingly easy to accomplish.
Just as useful, and perhaps more exciting, is the knowledge of importing assets from modelling programs such as 3DS Max, and animating elements of them. This technique was only demonstrated with a simple spike trap in the game, but my mind is buzzing with possibilities to apply this to.
Among these treasures were some equally important pieces, including level setup and progression, delay timers in progressing mechanics, and applying relative force based on an object's orientation.
So much potential for my dissertation projects, I can't wait to lay into them.
Anyway, I think this is pretty much everything I needed from the tutorial, but I'm going to continue with the series for a few more ideas and techniques. I probably won't document them here unless I make a major breakthrough with anything.
For now, I need to focus on the final components of my dissertation proposal, including academic reading and finishing the timeline. Should be fun.
Until the next post, I wish you a very good day, readers.

No comments:
Post a Comment