A fine day to you readers!
It's been a busy couple of weeks. My group project final presentation was completed yesterday, with a long run-up of prioritising bug fixing the game over sleep, along with everything else. That regrettably includes the dissertation project, meaning that progress since the last update has been minimal.
With today being scheduled as the final day of the project, I am forced to conclude that the final project simply isn't in any kind of state to be called done; in its current state, it barely constitutes a proof of concept, let alone a prototype. On top of this, there is still plenty more for me to learn from the game, regarding both code and the Unity engine.
For these reasons, I have made the decision to extend the deadline of this project to the final deadline of the dissertation, Friday the 8th of May, giving myself another week to continue learning and refining the game.
Honestly, I personally doubt that the project will surmount to anything incredible even with the extended deadline, but perhaps I will have enough time to make something that demonstrates at least some basic competence with Unity and C#.
A final post concluding this project should follow on Friday at the latest, with perhaps a mid-week update of progress, to keep readers of this blog informed.
Until then, have a fine day readers!
No comments:
Post a Comment