Monday, 2 March 2015

Fifth Tutorial Phase Update

Good evening, readers.

This Tutorial Phase has been something of a flunk, I'm afraid to say. In usual fashion, I left the work until the end of the week in order to focus on the more immediate project deadlines, but when I got around to finally starting the tutorial, I discovered that, as the tutorial explains, XNA was discontinued by Microsoft for Visual Studio. However, the tutorial failed to mention that it was utilising an older version of Visual Studio (2010, I believe, which I do not have access to), and Microsoft's Developer Network doesn't offer versions of XNA for the modern versions of Visual Studio.

So, in short, the tutorial was sadly impossible to follow for me, and useless even if I had found an alternative solution. Sometimes the progressive nature of computers is a problem.

So, then, what is to be done with the Fifth Conversion Phase? I think that spending some time learning the Visual Studio program would help, and there are several particular points I'd like to address in that regard.

As yet, I haven't learnt how to import assets (such as images) into Visual Studio, something I'd hoped to learn from the tutorial. While I can't follow the tutorial through, I can try the same techniques the creator used, and find alternative methods if they don't work due to incompatibility.

In addition, I'd like to experiment a little with the possibility of scrolling images and environments within the program, perhaps finding a way to accomplish this in a partial segment of the window.

So, then, I'll spend some time focusing on these points. If I have time, I'll produce a prototype game demonstrating these elements; if not, I'll at least have learnt and practised them, ready for use in future prototypes.

I'll post another update documenting my progress on Sunday the 8th. Until then, have a fine day, readers.

1 comment:

  1. There is no particular way to import assets into Visual Studio - it's not really how that works.

    You may want to look at Monogame (www.monogame.net) which is an open source replacement for XNA, if you want to continue down this path.

    I am still not at all sure why you aren't just using Unity, which is essentially the defacto replacement for XNA at this point.

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