Saturday, 14 February 2015

Fourth Conversion Phase Update

Greetings, readers!

So, it seems I forgot to update the blog regarding the start of the Fourth Conversion Phase at the beginning of this week. I seem to be apologising a lot in regards to late updates, which is certainly worrying; I'm going to have to look into a way of enforcing deadlines on the blog posts for myself at some point.

For now, however, I'll just say that the Fourth Conversion Phase HAS begun, and the game I will hopefully have ready for Sunday of next week (the 22nd of February) is going to be a little simpler than some of my previous conversion projects, but I'd like to focus a little more on applying some polish and user-friendliness to it. Menus, for example, and maybe some simple sound effects.

The basic idea is a Rock-Paper-Scissors style game in which the player fights an AI opponent, likely using a very basic RNG (or Random Number Generator) system to choose moves. Wins against the opponent will be building towards a pool of points; whoever gets their pool to the target goal, wins. So, for example, the goal could be ten points, and each player could receive three points per win against their opponent's move, meaning they would need four total wins to beat the game.

The point of this is to continue to make myself more familiar with Microsoft Visual Studio, in particular regard to connecting the code with the base program. The tutorials taught me how to reference objects in the central class file, but I still need to learn how to connect objects to their own pieces of code.

For the game itself, I need to think of a way to determine how much each win is worth, and tie that into the gameplay. A possibility could be to have a second game (still very simple, Noughts and Crosses maybe) which the player also works on to determine their win value in the central game. I'll put some thought to it perhaps next week, and focus on the core Rock-Paper-Scissors mechanics this week.

I'll have an update tomorrow to show what progress I've made in the first week, and how I plan to go about next week. Until then, have a fine day, readers.

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