Thursday, 15 January 2015

Final Project Delays

Good evening, readers.

I'm sorry to say that the situation regarding the Final Project is as I feared; the prototype simply won't be ready in time for tomorrow. I've made some decent progress with it so far, the player movement's about where I want it to be, the shooting seems fine for the most part (just a bug enabling the player to shoot through walls to iron out), and I've got the enemies spawning in random locations.

The next steps are to have the enemies move about chasing the player, which will require some path-finding code I'll have to modify from the tower defence tutorial, and to apply some manner of objective to the game.

Other, less important things include ensuring the enemies don't spawn too close to the player, adding a health system to the game including damage from enemies and heals from certain mechanics (I'm thinking certain types of room which allow the player to heal inside them), and victory and defeat conditions and states.

Hopefully I'll have something presentable by Monday for the Dissertation Presentation, and a more complete version by the end of that week. I also need to start thinking of the next term of projects; my main thought so far is to move away from Unity, as a great deal of the coding has been using Unity Script rather than C# itself, which, while very useful, is not the purpose of this dissertation.

Several more blog posts will soon follow, readers, hopefully with more information on all of these things. Until then, have a wonderful day.

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