Monday, 1 December 2014

Second Conversion Phase!

A fine day to you, readers!

The second Tutorial Phase is now complete, allowing me to go ahead with the Conversion Phase of this tutorial project. That tutorial, in hindsight, felt damned high-level. Lots of techniques and practises I've never encountered before, but which paid off immensely world. I was often surprised to find that certain methods worked as the author intended, but they invariably did. I can only hope now that some of the techniques rubbed off on me; I can at the very least say that I am certainly feeling more confident after completing the tutorial.

So, then the second Conversion Phase! An interesting set of mechanics at my disposal this week; camera overlay, basic block-y movement, and random generation of map tiles among other things.



I have in mind what could be comparable to a board game; two players each move a single piece on a "board" comprised of two randomly generated layers of terrain. Each player can only see one layer of terrain at a time, and must spend their turn to either change which layers are visible to them, OR to move their piece.

The piece that lands on its opponent's square first is the winner.



This takes advantage of the randomly-generating terrain method the tutorial demonstrated, as well as the moving or changing of cameras and which elements of terrain are visible. I could even potentially use the walls of the maze to make movement a little trickier.

The hidden information of this game, combined with a small board, could make for a tense set of decision-making, though programming an intelligent AI opponent would be difficult, and it's entirely possible that the game might be regarded as being too close to the original maze game the tutorial led me through.

I'll continue to consider alternative possibilities to improve this game, but for now, this will do as a framework to allow me to begin coding.



Expect the first update in the next few days, dear readers. In the meantime, I have plenty to be getting on with.

Until the next post, have yourselves a wonderful time.

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